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Hi, I'm Uğur Arıkan

👋 𝙰𝚋𝚘𝚞𝚝 𝙼𝚎

🤟 I like

all things OR programming languages
optimization ⭐ rust, c#
algorithms & data structures 👍 react, ts, c++
multiobjective decision making 👌🏽 go, f#
speed & efficiency 🤔 zig

🎈 𝙸'𝚖 currently 𝚞𝚙 𝚝𝚘

  • An expressive, efficient and productive mathematical programming / modeling crate for rust. why?
    • I appreciate how early good_lp allowed us to build mathematical models so that we could have the joy of using rust in OR projects.
    • Currently, I am working on an alternative modeling library.
    • A macro-free and concise api which does not require more lines than model-on-paper has.
    • You may see a demo in C# below, and find design choices of the underlying library here.
    • Targeting similar design choices with rust as summarized below:
concise simple solver agnostic reusable & composable model components
immutable type safe separation of model from data abstraction over inputs
  • Working to make self referential collections convenient & efficient while staying safe. why?

    • Such collections are common building blocks of data structures used in many algorithms.
    • They can be be implemented unsafely, in unsafe rust or c++. They can also be implemented safely in garbage collected languages. Can we get the best of both, i.e., safe and efficient rust implementation?
    • Towards this target, I worked on orx-pinned-vec & orx-fixed-vec & orx-split-vec & orx-imp-vec & orx-selfref-col.
    • This allowed me to build orx-linked-list with regular & references and without any unsafe pointer access, unlike the std implementation.
    • Efficient & flexible trees 🌴 and graphs are in progress.
  • Recently, I started playing around with simple and efficient concurrent data structures, such as orx-concurrent-bag. The target is to use these as building blocks of an alternative lightweight (maybe no-std) and efficient parallelization library.

  • Also working on efficient data structures as I need in algorithms, such as orx-priority-queue.

  • And trying some experimental functional ideas such as orx-closure and orx-funvec.

knapsack

mathematical modeling in action 🔎

knapsack

Ugur Arikan's Projects

cv icon cv

CV - Ugur Arikan

orx-closure icon orx-closure

An explicit closure with absolute seperation of the captured data from the function.

orx-concurrent-bag icon orx-concurrent-bag

An efficient, convenient and lightweight grow-only concurrent data structure allowing high performance concurrent collection.

orx-concurrent-iter icon orx-concurrent-iter

A thread-safe, ergonomic and lightweight concurrent iterator trait and efficient implementations.

orx-concurrent-ordered-bag icon orx-concurrent-ordered-bag

An efficient, convenient and lightweight grow-only concurrent data structure allowing high performance and ordered concurrent collection.

orx-concurrent-vec icon orx-concurrent-vec

An efficient, convenient and lightweight grow-only read & write concurrent data structure allowing high performance concurrent collection.

orx-fun-compose icon orx-fun-compose

A function composition library for C#, heavily experimental right now, would be more practical if C# gets generic operator overloading.

orx-fun-result icon orx-fun-result

A simple result type for C#, not minding the error type, instead aiming to be explicit, concise and fluent.

orx-funvec icon orx-funvec

Traits to unify access to elements of n-dimensional vectors which are particularly useful in algorithms requiring both flexibility through abstraction over inputs and performance through monomorphization.

orx-imp-vec icon orx-imp-vec

A data structure to enable conveniently building performant self referential collections such as trees, graphs and linked lists.

orx-linked-list icon orx-linked-list

An efficient and recursive singly and doubly linked list implementation.

orx-pinned-concurrent-col icon orx-pinned-concurrent-col

A core data structure with a focus to enable high performance, possibly lock-free, concurrent collections using a PinnedVec as the underlying storage.

orx-pinned-vec icon orx-pinned-vec

PinnedVec trait defines the interface for vectors which guarantee that elements added to the vector are pinned to their memory locations unless explicitly changed.

orx-selfref-col icon orx-selfref-col

`SelfRefCol` is a core data structure to conveniently build safe and efficient self referential collections, such as linked lists and trees.

orx-split-vec icon orx-split-vec

An efficient constant access time vector with dynamic capacity and pinned elements.

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