Comments (3)
I've tried it out (LinVst embedded and standalone) and it seems to be Wine that's doing it.
I tried using a gdiplus.dll override but that did nothing.
The list of dll's it uses are
ADVAPI32.dll
COMDLG32.dll
GDI32.dll
KERNEL32.dll
MSVCP140.dll
SHELL32.dll
SHLWAPI.dll
USER32.dll
VCRUNTIME140.dll
VERSION.dll
WININET.dll
api-ms-win-crt-convert-l1-1-0.dll
api-ms-win-crt-filesystem-l1-1-0.dll
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-locale-l1-1-0.dll
api-ms-win-crt-math-l1-1-0.dll
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-time-l1-1-0.dll
api-ms-win-crt-utility-l1-1-0.dll
gdiplus.dll
ole32.dll
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Did your latest changes make it work?
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Any update on PA plugins? I tried two of them... They actually work fine except of the missing knobs. Could this also be an issue with d2d1.dll? I tried to install a native one, but I don't know which version would be needed. The few I tried made the GUI crash.
------ a few hours later -----
I tested a lot. IMHO it's an issue with the built in d2d1.dll. The PA plugins seem to load it at runtime. When I disable d2d1 then I also have the knobs on a pile like the OP's screenshot, and the GUI is much too big. With built-in DLL, some knobs are missing.
I also switched d3d10 and d3d11 to native. But the latter makes it crash. So the plugin "works" with native d3d10 and WINEs d3d11 and d2d1. Or no d2d1 at all.
I wonder why the plugin loads d2d1 at runtime also works more or less without d2d1. Does this mean that it uses some fallback when Direct2D is not available? If we knew what it uses as fallback, then maybe we could replace those DLLs with the native ones. At least as long as the built in d2d1 lacks of certain functionality.
P.S: I have no idea if someone reads this here... A Wiki or Forum would be great where users can post successful plugin wrapping...
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