Comments (4)
There are a few possible issues here.
- You've posted your API key publicly in the above screenshot. Just so you know, that's not recommended, because other people could abuse your request quota, or even (in extreme cases) get your Google Cloud account suspended for abuses. That's why I deactivated the API key included in this codebase when I stopped paying attention to the project. But it's not a huge deal :)
- The
NullReferenceException
inGameProgress.AttachReferences()
is described in #32, with a simple solution provided (just not yet upstreamed). - I'm not sure why you would be getting a 403 from Google, as the spreadsheet you're trying to fetch is still publicly viewable. Maybe you haven't enabled the Sheets v3 API for your API key? have a look around the Google Cloud Console.
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Hi, I am sorry. I do not realized that the API key should not be share in public, thanks for your info! Alright I will try later, thank you for your response :)
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Any luck? Should I close this?
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Related Issues (20)
- Ingame date can be advanced without actually playing the game
- Code cleanup HOT 1
- Animate deck drop/shuffle at game start
- Rename stats
- Put current gameplay progress on the game UI
- Create menu screen
- Replace text font HOT 1
- Replace placeholder card sprite
- Separate special cards from regular cards in model
- Change API key supply method
- [GoogleSheetsImporter] Request failed HOT 3
- NullReferenceException in GameProgress.AttachReferences HOT 5
- Special letter
- How to use card prerequisites? HOT 3
- Update README
- Create alternative way to supply card data
- Switch to Unity's new Input System HOT 2
- Visual preview of action outcome HOT 2
- Eliminate need for dummy cards
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