Comments (5)
For example, here is the image loading I used for Marshmallow :
Used like this
image = ImageUtilities.LoadImage(Main.helper.Manifest.ModFolderPath + "clouds_cap.png");
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- Meshes : Can still use ObjImporter
- Textures : Can be simplified (see above)
- Audio : Unity has no built in methods for audio loading, so WWW has to be used (or something better?)
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Basically I want to try removing the OnLoaded
stuff that you have to do, and make it just return the wanted asset. However, maybe co-routines are the best option, as they won't hang the program while loading... then again, loading images and meshes should only take a short amount of time (and mods shouldn't really be loading in massive mesh files - that's what asset bundles are for!)
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Good comments 👍
Some thoughts:
- It's important that loading assets happen in separate threads, as otherwise the game would freeze. Coroutines are one way of doing that.
- Why return textures as part of a gameobject instead of directly? I think I did it that way so the texture would survive when changing scenes - notice the gameobject runs DontDestroyOnLoad().
I agree asset loading deserves an overhaul. We could create an entirely new asset loading project (start from scratch) and deprecate the old one. That'd give us a lot of freedom to re-think it.
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Related Issues (20)
- Documentation / Wiki : Link to Unity project template for asset bundles ?
- ModInteraction.ModExists is named incorrectly. (Or returns an incorrect value)
- Error in game HOT 1
- Loaded audio does not loop HOT 1
- If one mod throws an exception in Configure all mod settings break
- ModHelper.Logger.Log() does not give an Obsolete warning
- ModHelper.Events.Event does not trigger reliably HOT 1
- Make Logging Asynchronous
- IndexOutOfRangeException every time I close out of mod settings.
- OWML stops the options menu's tooltips from appearing HOT 1
- Default settings button has wrong text
- "Leave menu" in mod config menu goes back to the main menu, instead of the MODS tab as expected
- Some buttons in mod menus don't make any noise
- Allow a mod settings option to only show up if you have DLC
- [Request] Steam Deck compatibility HOT 5
- [Request] Add explanation for settings in config menu like in base game menus HOT 2
- Issue with enabling mods using manager - game starts in "vanilla mode" HOT 1
- Disabled mod with cyclic dependency breaks load order HOT 1
- Add a way to disable the wrong game version popup
- Version mismatch "not loading" error appears for disabled mods HOT 3
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