Comments (6)
A More practical solution is var selectorTemplate = options.GraphicsTab.SelectorInputs.Find(selectorInput => selectorInput.SelectorElement.ShouldEnable());
from owml.
Seems like a bug in 2.1.0
from owml.
It is worth noting that it appears that selector
doesn't work at all, and NumberInput
and TextInput
are based on selector
from owml.
selector
is fixed if I switch https://github.com/amazingalek/owml/blob/master/src/OWML.ModHelper.Menus/ModsMenu.cs#L116 to var selectorTemplate = options.GraphicsTab.SelectorInputs[5];
from owml.
Looks like it is because my Graphics
option menu does not have GraphicsPresets
nor MonitorSelect
.
from owml.
This is fixed in 2.2.0
from owml.
Related Issues (20)
- Crash to Desktop: "An existing connection was forcibly closed by the rmeote host..." HOT 4
- Documentation / Wiki : Link to Unity project template for asset bundles ?
- ModInteraction.ModExists is named incorrectly. (Or returns an incorrect value)
- Error in game HOT 1
- Loaded audio does not loop HOT 1
- If one mod throws an exception in Configure all mod settings break
- ModHelper.Logger.Log() does not give an Obsolete warning
- ModHelper.Events.Event does not trigger reliably HOT 1
- Make Logging Asynchronous
- IndexOutOfRangeException every time I close out of mod settings.
- OWML stops the options menu's tooltips from appearing HOT 1
- Default settings button has wrong text
- "Leave menu" in mod config menu goes back to the main menu, instead of the MODS tab as expected
- Some buttons in mod menus don't make any noise
- Allow a mod settings option to only show up if you have DLC
- [Request] Steam Deck compatibility HOT 5
- [Request] Add explanation for settings in config menu like in base game menus HOT 2
- Issue with enabling mods using manager - game starts in "vanilla mode" HOT 1
- Disabled mod with cyclic dependency breaks load order HOT 1
- Add a way to disable the wrong game version popup
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from owml.