Comments (2)
@jingweno
I got the basic setup going.
My aim with all this is to convert some JS code to golang with no dependencies in the final golang code.
I might not fully understand but why is outputted golang code dependent on "github.com/jingweno/godzilla/runtime".
Its not really a transpiler, but a runtime reflection / AST based interpreter ?
Please let me know
echo "console.log('Hello, Godzilla')" | $(GODZILLA_BINPATH)/godzilla build --debug --output
package main
import (
. "github.com/jingweno/godzilla/runtime"
)
func main() {
global := NewDefaultContext().Global
_ = global
// line 1: console.log("Hello, Godzilla")
Console_Log([]Object{JSString("Hello, Godzilla")})
}
from godzilla.
As you see this is Golang source code with no interpretation. Just calling Console_Log and wrapping the JS types to corresponding types from Godzilla. I'm not looked the code of this library, just look to the example which you mentioned.
from godzilla.
Related Issues (13)
- NPM install HOT 1
- Documentation HOT 1
- Roadmap? Help wanted? HOT 3
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- Add a meaningful benchmark HOT 3
- found an issue in the parser's package.json
- Spiritual successor: js2go
- Could you run NodeJS code? HOT 2
- Document the code
- Create Rational HOT 2
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from godzilla.