Comments (7)
@barrett777 do you have any info on how one might go from the uuid
values in the playersData.js
file to say the xbox xuid
?
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Unfortunately it couldn't be done automatically when I worked on this. I couldn't find any way to use that identifier in the save file.
You can edit the names manually in the playersData.js
file, and Papyrus won't overwrite your changes, so you only have to edit once per player. If you have a smaller server then that works well.
If you have a bigger server or want to dig in more yourself, here's the player data that was available in the save file, last I checked: https://gist.github.com/barrett777/d7c02000aace08c536f13fb1d3f1cf3b
It's possible that Minecraft will add player name to the save file by themselves in some patch, or maybe an Xbox identifier, to help us out. I haven't checked if any data has changed in the last 6 months.
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I"m not sure which version you are running, but on my server (Bedrock edition "alpha"), the output log shows the XUID and the player name.
Perhaps you could find a way to scrape this?
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I know what the player xuid is, my question was more how that is related to the guid in the playerData.js file.
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Well I checked player data again in the Nether update, just in case player name was added. I can't find anything new in the player NBT data unfortunately. That is great that the player names are logged in that server software. I'm not up for pursuing that at this time, but someone else could if they want :)
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@barrett777 is the field containing the uuid the one that says TAG_Long("UniqueID"): -4294967260
? Perhaps it's supposed to be an unsigned long? (which the xuid is)
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I couldn't find any way to use that field to get a Gamer Tag or anything helpful. Maybe I missed something though.
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Related Issues (20)
- 地图更新
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