Comments (3)
Never, ever run PapyrusCs on live world db files. Generate an offline copy and run PapyrusCs on it.
Vellum is the perfect tool to automate this process.
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LevelDB is the database used for storing minecraft data, and it only supports a single process interacting with the database by design. Even read only operations frequently end up compacting the database, and if minecraft is running when that happens you'll wind up with exactly what you describe. This isn't a bug per se, but it should be in big flashing letters on the main page.
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This has happened with my world as well. Forgot to stop the server when started papyruscs which resulted immediate corruption :(
I have about a week old backup... learnt a painful lesson again to have more frequent backups ...
Thank you for above information.
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Related Issues (20)
- 地图更新
- Black in recent player areas HOT 2
- Won't generate html/js files
- Microsoft.Data.Sqlite.SqliteException (0x80004005): SQLite Error 14: 'unable to open database file' in version 0.5.2.2
- Slabs are rendered black in the generated map HOT 1
- Missing Texture HOT 1
- Strange texture rendering
- 1.20?
- Missing textures from nether update HOT 3
- error while loading shared libraries: libpthread.so
- Don't update images if not changed
- 1.17.30 update no longer renders chunks in the Papyruscs map HOT 3
- Windows Binaries HOT 1
- Release of pull #83
- Given NBT stream does not start with a TAG_Compound HOT 7
- Overworld rendering broken in 1.18 HOT 8
- brillouin_divider - broken with negative Y elevations HOT 1
- Running the bedrock edition PapyrusCs.exe generates a solid black map. HOT 1
- Compilation error due to multiple publish output files with same relative path HOT 2
- 1.18 release HOT 1
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