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Comments (5)

pardeike avatar pardeike commented on May 23, 2024

Putting a try catch in that expensive function will slow things down too much. The other mod should simply be coded more defensive to prevent the NRE. Sorry.

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exuvo avatar exuvo commented on May 23, 2024

Okay then ill try with the other mod creator and see if they can avoid creating the effect it the target is a zombie. What is the best way to detect if the target is a zombie?

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pardeike avatar pardeike commented on May 23, 2024

If the class of the zombie is called Zombieland.Zombie. But personally, I would rather add ordinary null checks to cover any other slimmed down creatures of other mods too. So if you deal with property X.Y you always check if X is non-Null or else you bail out. No need to check if X is from a zombie.

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exuvo avatar exuvo commented on May 23, 2024

The failing job is a default rimworld vomit job and after looking at the decompiled source at https://github.com/josh-m/RW-Decompile/blob/master/RimWorld/JobDriver_Vomit.cs it think the error is because the vomit job tries to make pawns more hungry each vomit and zombies don't have a hunger need?

So if the target pawn does not have a hunger need, don't add a vomit job.
Does my understanding seem correct?

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pardeike avatar pardeike commented on May 23, 2024

Sounds reasonable. Indeed, zombies have no hunger need and if the vomit job references that you better not assign it. Zombies don’t vomit anyway! :-)

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