Comments (5)
Try the latest release. If it does not work, please use dev mode and look at the inspector panel (the spyglas button) and post a screenshot of it.
from zombieland.
Still having issues, unfortunatenly
If it helps, testing is being done using the regular Crashlanded scenario.
I noticed "too few capable colonists" and decided to experiment by spawning a ton of colonists using dev mode, nothing changed.
from zombieland.
Colonists without weapons don’t count. So does any colonist that cannot fight zombies for some reason (mental break etc).
from zombieland.
After equipping weapons, zombies spawn correctly. Closed! However, it is a very odd start to the game that zombies don't even spawn until you have a weapon. Is this documented? It definitely should be, if not.
from zombieland.
Zombieland has lots of surprises. I find it boring to reveal all things I build in. It’s like spoilers to a movie. Instead try to discover the mod - it adds to replayability and a more interesting play style.
In this particular case it is actually good that if you choose to stay without weapons you won’t get zombies but playing RimWorld will ultimately force you to use weapons and that leads to probably unexpected situations so that each game is different from the previous. Different play styles make Zombieland surprisingly different.
from zombieland.
Related Issues (20)
- Hi, no Z spawn HOT 1
- Problem with the gui due to incompatible mods HOT 2
- Zombieland creates insane amount of errors in player and player-prev documents HOT 4
- Tanky zombie does insane amount of dmg HOT 1
- Issue: Uninfected dead pawns become strong zombies anyway HOT 12
- Problems with 'What the hack'
- Humanlikes don't die?
- Support RimWorld version 1.4 HOT 2
- Improve extraction and double-tap with drafted pawns HOT 2
- Albino zombies being annoying as usual... HOT 2
- Zombieland Unable to use HOT 2
- Mod conflict with SOS2 & Zombieland causing CTD when beginning a save with "Derelict" scenario, or if you load a save that you launched a ship into space with. HOT 3
- NullReferenceException when putting babies somewhere safe. HOT 2
- Zombies Missing pawn textures HOT 1
- Please make it auto un-check the word "zombie" in every table in "Production" tab HOT 1
- VFE:M mechs having a gizmo error HOT 9
- "Zombies rage when the group gets too large" is not working
- An unintended way to erase contamination from the map HOT 1
- Error appears when I select an item that's being hauled by pawn (with contamination enabled) HOT 1
- Lots of errors appear when you try to open a zombie's health tab HOT 1
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