Comments (9)
I think this is also the problem why you can't import DragonFF to kam's scripts on 3ds max.
from dragonff.
The good model doesn't have any name on the material. It does have two textures though. As the error message states, you don't need to have two textures on the same model. I'm not sure how the error doesn't show for the model you sent me though. DragonFF shouldn't try to export more than one texture anyway. Also ensure that the texture names are not too long according to the error message as well.
Regarding the dff's exported from DragonFF not being able to be imported by other dff scripts is an issue with that dff script not supporting the format DragonFF exports. The game does read them fine though. I'm working on increasing compatibility of DFFs exported with DragonFF with other import models, but it's an issue with KAMS and not DragonFF.
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Yes, but models exported with KAMS work with samp, and models exported with DragonFF sadly don't. Im looking forward for this to be fixed. If you want, i can send You the source code of exporter that works well, but it exports only one texture.
from dragonff.
I think I read on the DFF file wiki that the file itself doesn't save material names, so, I'm pretty sure your problem is another.
Could you make a description of the problem you're having?
from dragonff.
Yes,
when i try to use model exported in DragonFF in SA-MP (Modifictaion) i get an error w that says
`Error(44007:0x5)
material and texture names must be 1-31 characters
materials are only allowed to have 1 texture assigned. alpha is done in the txd texture, there is no need to have multiple textures on a single `material.``
Also, i cannot import models exported from DragonFF to another importer.
When i import models from other .dff plugin uv assigns aren't set properly, but when i import dff exported from DragonFF they are, but they don't have names that i gave them.
So i think there is problem in exporting DFF.
from dragonff.
It actually seems like materials exported by DragonFF have no name at all, that may be why im getting that error.
from dragonff.
I'm not aware of any models that have the materials named 🤔 Could you send a sample where one does?
from dragonff.
Here, its from another exporter.
good.zip
from dragonff.
Also, if i just import and export skin using DragonFF (without changing anything) it still gives that error. When i use freshly imported model from gta3.img it doesn't.
from dragonff.
Related Issues (20)
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