Comments (2)
If purpose is performance, then mutability is important. If purpose is functional style, then it is easier to work with immutable data.
from bytes-java.
The idea is to be mutable by default, as most simple use cases do not use Bytes
as a type system (me guessing) - so you have the performance benefit without thinking about it. If, on the other hand, Bytes
is used in APIs it would make sense to offer immutable types so an API may choose to protect it's internal arrays.
Im in the middle of the rewrite, but it is sometimes not easy to support both while having the some out-facing API.
from bytes-java.
Related Issues (20)
- Proguard optimized version HOT 1
- Support arbitrary radix encoding/parsing
- Support for RFC 4648 Base32 data encoding
- Allow Type CharSquence in 'parse*()' method instead of String HOT 1
- Add `from()` constructor with `char[]` which accepts offset and length param
- `from()` constructor reading file with offset and length parameter
- Add `append()` method supporting multiple byte arrays as input
- Provide new `toCharArray()` method which decodes internal byte array to char[] HOT 1
- Add new `toIntArray` method that converts the internal byte array to an int[]
- Add new `toLongArray` method that converts the internal byte array to an long[]
- Add new `toDoubleArray` and `toFloatArray` method that converts the internal byte array to an double[] and float[]
- Add `AutoClosable` interface to MutableBytes to use with try-with-resource HOT 1
- Crashes on Android API level < 19 HOT 1
- Add OSGi support
- Byte.parseHex(String str) could throw IllegalArgumentException HOT 3
- Bytes.bitAt assumes big endian byte order HOT 1
- Bit shift operators do not account for endianness
- Module-info
- Inconsistent result of failed Base64.decode (throws vs returns null)
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from bytes-java.