Comments (2)
I confirm that I have the same error on Windows. Will try your fix and if it's working, I will update LibPdNativeMethod.cs.
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i'm having both of these issues with Unity 5.3.1f1 on os x 10.11.
are either of these two issues (unsafe errors and wrong architecture complaints) resolved in the present version of the repository?
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Related Issues (20)
- Crashes on second run HOT 2
- Patch continues when paused
- How to use Externals HOT 3
- Failed to load libpdcsharp.dll HOT 3
- error: "No overload for method 'GetEnvironmentVariable' takes '2' arguments" HOT 3
- compiling the EXPR external / using it in a unity project
- Add support for iOS HOT 4
- Errors with the last version & Unity 5 32bit HOT 2
- Error compiling LibPdFilterRead.cs HOT 20
- Mixing libpd audio with unity audio?
- iOS: Unable to load DLL 'libpdcsharp' HOT 4
- Install this version over previous
- I receive floats but not messages
- Recieve data from libpd
- Framerate independent event
- Standalone player crashes after recompiling libpd to 64 bits HOT 2
- Unity 2018 OSX LibPdFilterRead.cs errors HOT 2
- [sigmund~] & [fiddle~] not working HOT 1
- passing audio to libpd4unity
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