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DarthBo avatar DarthBo commented on May 24, 2024 2

Oof, I definitely never would have thought of that. Thanks for looking into it!

I'll pull the patch and see if we can reproduce it, will report back :)

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paullouisageneau avatar paullouisageneau commented on May 24, 2024

I think there is a possible race condition as the destructor for IceTransport first disarm the timer then destroys the agent. However, it would be possible that the agent changes states between the two and rearms the timer, resulting in IceTransport::TimeoutCallback being called later for a destroyed object.

Could you please check whether #1103 fixes the issue?

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paullouisageneau avatar paullouisageneau commented on May 24, 2024

Any news about this?

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DarthBo avatar DarthBo commented on May 24, 2024

Oh sorry, I didn't realise it has already been 3 weeks 😱

I haven't seen the issue since applying the patch, but I never really bumped into it before myself either. I was hoping to push a build to our beta testers (who have bumped into it) last week, but unrelated issues delayed that release.

It might be another couple of weeks before I can safely say it's fixed 😅

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