Comments (1)
The main developers probably won't be able to get to this issue for quite some time... So anyone else wanting to take a look at this issue. Please do so!
from game-pencil-engine-editor.
Related Issues (20)
- Implement Scene Layer - Dual Object Storage HOT 1
- Make collision / physics system moduable
- Implement Collision properties for objects HOT 1
- Add auto behaviors for game objects collisions
- Implement Box2D version of physics / collisions
- Refactor object persistence
- Object visual scripting - Module Nodes HOT 1
- Object visual scripting - DnD method HOT 1
- Implement tiny garbage management HOT 2
- GPE engine - Standardize variables via snake_case HOT 1
- Simplify init and quit editor in main.cpp HOT 1
- HTML5 export - Add enscripten support
- Add portrait and landscape view types
- Export options - Android Support HOT 1
- Export option - IOS support
- Game Scene - Layers should be stored within a singular vector/list versus the normal elements list HOT 1
- Remove assets and object vectors/maps from scene class HOT 1
- Code Correction - Fix |warning: suggest parentheses around comparison in operand of '&' [-Wparentheses]| warnings HOT 1
- 1707|warning: deleting object of polymorphic class type 'gpe::gpe_ini_file' which has non-virtual destructor might cause undefined behaviour [-Wdelete-non-virtual-dtor]|
- Remove all unused variables in gpe-engine folder
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