Comments (5)
Ran a virus scan on the main 1.2.1 Windows Executable. 1 out of 67 virus scanners reported malicious activity. (Cylance) (https://www.virustotal.com/#/file/9e2402353d205936590046404b80fbcd0916d38bec8a9d1adb70acb83ddcaccf/detection)
As far as I know, we haven't been compromised at all, so the file should be clean.
Further investigation is needed.
from game-pencil-engine-editor.
Testing on Windows 10 Pro Version 1709 Build 16299.248.
Using Window Defender Security Center, Threat Definition version: 1.261.1676.0
Using GPE_Windows_v1_2_1_RC.zip
from GitHub releases yield: 0 threats, 1,371 files scanned.
Hmm... Can't seem to recreate the issue. Can anyone else confirm?
Perhaps Windows Defender is just a bit over-zealous with detecting malware? Maybe a false positive?
from game-pencil-engine-editor.
@AsixJin - Can you provide us with the Threat Definition version that you are using?
Here are instructions on how to find this: https://docs.microsoft.com/en-us/windows/security/threat-protection/windows-defender-antivirus/windows-defender-security-center-antivirus#definition-version
from game-pencil-engine-editor.
I'll get to it the moment I get back to my computer and I'll do the same on my other machine.
from game-pencil-engine-editor.
We submitted a malware analysis request to the Windows Defender Security Intelligence Team earlier today. The analyst sent us the results a few hours ago and they categorized it as not malware.
If Windows Defender continues to flag our executable, it is a false-positive.
For completeness, here is a screenshot of what was submitted along with their final determination. Note that the final determination was last updated at 5:40PM, that same day.
from game-pencil-engine-editor.
Related Issues (20)
- Add auto behaviors for game objects collisions
- Implement Box2D version of physics / collisions
- Refactor object persistence
- Object visual scripting - Module Nodes HOT 1
- Object visual scripting - DnD method HOT 1
- Implement tiny garbage management HOT 2
- GPE engine - Standardize variables via snake_case HOT 1
- Simplify init and quit editor in main.cpp HOT 1
- HTML5 export - Add enscripten support
- Add portrait and landscape view types
- Export options - Android Support HOT 1
- Export option - IOS support
- Game Scene - Layers should be stored within a singular vector/list versus the normal elements list HOT 1
- Remove assets and object vectors/maps from scene class HOT 1
- Code Correction - Fix |warning: suggest parentheses around comparison in operand of '&' [-Wparentheses]| warnings HOT 1
- 1707|warning: deleting object of polymorphic class type 'gpe::gpe_ini_file' which has non-virtual destructor might cause undefined behaviour [-Wdelete-non-virtual-dtor]|
- Remove all unused variables in gpe-engine folder
- Update IconPacks - Remove unused icons from FontAwesome
- Create SDL1 Module HOT 1
- Create Delete Layer functions in Scenes
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