Comments (2)
just found a second copy of this function...
bool GPE_SpecialMenu_Tree::save_branch_data(std::ofstream * fileTarget, int nestedFoldersIn )
{
if( fileTarget!=NULL && fileTarget->is_open() )
{
GPE_SpecialMenu_Branch * cBranch = NULL;
for( int i = 0; i < (int)subElements.size(); i++)
{
cBranch = subElements[i];
if( cBranch!=NULL )
{
cBranch->save_branch_data( fileTarget, 0 );
}
}
}
return false;
}
from game-pencil-engine-editor.
Corrected, will update soon.
from game-pencil-engine-editor.
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