Comments (2)
- It is caused by something the TweakScale module does. If I skip Setup() the mirroring is correct.
- The values isMirrored, mirrorAxis, mirrorRefAxis, mirrorVector are identical in the good and the bad case.
Edit: scalePartTransform() is the culprit! Still no idea what is going wrong.
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fixed by e3cb25a
For mirrored parts, the game flips signs in the model transform, and TweakScale was not watching for those changes.
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