Comments (3)
Hey, thanks for the kind words!
Honestly, I don't think you're doing anything wrong that causes the lag because it's not the first time I'm having performance issues with the grid system. I did quite a lot of refactoring lately and some of those bugs might have been resurrected..
I'll take a look at it, probably in the following week or two, but I already have an idea what could be causing the problem.
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Just to confirm that I managed to reproduce the problem and it seems to be caused by my poorly optimized code (the get_space_for
function defined in grid_constraint.gd
seems to have exponential complexity).
Hopefully I will come up with some optimizations...
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Inventory.create_and_add_item()
performance has been improved in v2.3.5.
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Related Issues (20)
- When creating new ItemProtoSet there are two options. HOT 4
- Feature Request: method to select items. HOT 2
- Advice Request: Correct area of code to add a "blacklist categories" and "required categories" set of flags? HOT 2
- Add a `can_hold_item` method for the `Inventory` class HOT 1
- Error message when no selected styles on CtrlInventoryGridEx HOT 2
- need more ex HOT 3
- Is there a way to use d-pad/arrows to control selection instead of mouse? HOT 1
- Auto-remove items when `stack_size == 0` HOT 1
- bad performance with big grid inventories HOT 2
- Multiple item slots can hold the same item HOT 1
- Dragging items from a `CtrItemSlot` to a `CtrlInventoryGrid` doesn't work HOT 1
- Add an optional `ItemSlot` feature that would take ownership of the equipped item HOT 1
- Add an option to resize `CtrlItemSlot` icons HOT 1
- No signal named `item_selected` in CtrlInventoryGrid HOT 4
- Item image will take up maximum height and width of image when used in a CtrlItemSlotEx HOT 2
- _get_prototype_size returning width x width not width x height HOT 2
- Changing inventory_grid for CtrlInventoryGridEx doesn't increase size of custom textures. HOT 4
- Rotatable Grid Based Items HOT 1
- Multi-select items in CtrlInventoryStacked HOT 2
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