Comments (6)
No you're not doing it wrong it doesn't work with DX11 yet.
I know Durante has started working on it but I can tell it's a crazy ass work to port all that to DX11
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Ah right that's okay then. Thanks and hope the porting goes well.
On a separate note, you know anyway that I could use asmodean's post processing shaders with something like SweetFX? I wanna use the scene tone-mapping and blended bloom techniques which asmodean's has but SweetFX doesn't seem to have them.
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Any status updates? Thanks ^^
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Just wanted to give this an upvote.
I do not know if the upcoming DS1 remaster binary is also 64bit and using DX11 but it is most likely. It could profit a lot from the GeDoSaTo enhancements (downsampling, shader injection, texture replacement).
Parts of it already can be done by other softwares (like iGP11, SweetFx or similar) but GeDoSaTo was always a "start and it works" tool which was very intuitive and easy to configure.
Support for 64 binaries and DX11+ would be very welcome.
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This would be so awesome! I'd love to have a version working with DX11!
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This repo/project is clearly abandonware by this point. So hold your updoots and whatnot.
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Related Issues (20)
- no Evil within support? TEW1 needs gedo's vsync! HOT 2
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- Ambient Occlusion doesn't work in Dark Souls 2 (not Scholar of Sin edition) HOT 1
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