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Support for DX11 or 64bit games? about gedosato HOT 6 OPEN

peterth avatar peterth commented on August 28, 2024
Support for DX11 or 64bit games?

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Comments (6)

Boulotaur2024 avatar Boulotaur2024 commented on August 28, 2024

No you're not doing it wrong it doesn't work with DX11 yet.
I know Durante has started working on it but I can tell it's a crazy ass work to port all that to DX11

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soupjake avatar soupjake commented on August 28, 2024

Ah right that's okay then. Thanks and hope the porting goes well.

On a separate note, you know anyway that I could use asmodean's post processing shaders with something like SweetFX? I wanna use the scene tone-mapping and blended bloom techniques which asmodean's has but SweetFX doesn't seem to have them.

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zertap avatar zertap commented on August 28, 2024

Any status updates? Thanks ^^

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kejoat avatar kejoat commented on August 28, 2024

Just wanted to give this an upvote.

I do not know if the upcoming DS1 remaster binary is also 64bit and using DX11 but it is most likely. It could profit a lot from the GeDoSaTo enhancements (downsampling, shader injection, texture replacement).

Parts of it already can be done by other softwares (like iGP11, SweetFx or similar) but GeDoSaTo was always a "start and it works" tool which was very intuitive and easy to configure.

Support for 64 binaries and DX11+ would be very welcome.

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tbergeron avatar tbergeron commented on August 28, 2024

This would be so awesome! I'd love to have a version working with DX11!

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garoto avatar garoto commented on August 28, 2024

This repo/project is clearly abandonware by this point. So hold your updoots and whatnot.

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