Comments (2)
Hi @zackexplosion and @jadbalout
In the latest release, we introduced some changes to improve the desktop-like experience with Phaser Editor.
Please, can you take a look at the release notes?
https://phasereditor2d.com/blog/2020/10/phaser-editor-2d-v380-released-welcome-tilemaps
With a minimum of configuration, you can run the editor with Chrome in application mode. Please, tell me if it works for you and if you find other advantages in an electron wrapper.
Thanks,
Arian.
from phasereditor2d-v3.
Done in v3.9.0.
from phasereditor2d-v3.
Related Issues (20)
- Isometric depth sorting in editor
- v3.65.0 uploaded with a wrong release date in the title HOT 1
- Only Generate Methods no instance to Scene
- Collapsible tags in object tree
- Extending container not supported in editor HOT 6
- Set custom property to Phaser game object HOT 7
- Issue adding new prefab after deleting existing one (Windows) HOT 3
- Move assets from one asset pack to another HOT 1
- Add "protected" scope property option in object settings HOT 1
- Add support to compressed textures
- Preload Pack Files in Compiler Scene Settings doesn't work with webpack
- Deep collapse / expand with Alt modifier
- Ctrl + D to clone game object / script node as a sibling
- Add editor only gizmos
- Outline expanded state is lost on various actions HOT 3
- Pasting multiple script nodes changes their ordering HOT 2
- Display current pointer coordinates
- Cannot change property values of component HOT 6
- Copying & pasting a container should automatically rename the children objects
- Project template for making a discord game activity.
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from phasereditor2d-v3.