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ddanushkin avatar ddanushkin commented on June 5, 2024

I managed to solve my problem
I used this code from tiled as reference
I dont know if it breaks while scale/rotate objects in tiled, but if works for me)

const tilemap = this.add.tilemap(Timemaps.test);

const tileWidth = tilemap.tileWidth;
const halfTileWidth = tileWidth * 0.5;
const tileHeight = tilemap.tileHeight;
const originX = tilemap.height * tileWidth * 0.5;

const tile_grass = tilemap.addTilesetImage('tile_grass', Images.tile_grass)!;

const layer = tilemap.createLayer('Tile Layer 1', tile_grass)!;

//! Layer position fix
const tilemapWidth = tilemap.widthInPixels;
const halfTilemapWidth = tilemapWidth * 0.5;
layer.setPosition(halfTilemapWidth - halfTileWidth, 0);

const objects = tilemap.objects[0].objects;
for (let i = 0; i < objects.length; i++) {
     //! Ref: https://github.com/mapeditor/tiled/blob/12ca7077d3d5cd9655929030092681a986dd749a/src/libtiled/isometricrenderer.cpp#L495-L505
    const object = objects[i];

    const tileY = object.y! / tileHeight;
    const tileX = object.x! / tileHeight;

    const x = (tileX - tileY) * tileWidth * 0.5 + originX;
    const y = (tileX + tileY) * tileHeight * 0.5;

    const sprite = this.add.sprite(x, y, (Images as any)[object.name]);
    sprite.setOrigin(0.5, 1);
}

image
image

About "Layer position fix" part, layer getBounds doesn't match its rendered position

layer.setInteractive();
this.input.enableDebug(layer, 0);

image

from phaser.

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