Comments (3)
Hi,
I understand your issue and I've struggled with this myself. Technically it's happening because the doors don't ignore the transforms, but it's still not intuitive.
The easiest way to solve this would be to reparent the Node you attach the door script to (usually an Animateable Body) to the packed scene root node, instead of it itself being the root node.
I'm hoping to have some time to update the documentation soon to show this step by step.
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Interestingly enough, if i tie the instanced door to a Node3D and set the rotation on that locally instead of on the door, this is no longer an issue.
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I see now, I was confusing myself thinking it had to do with save states or some weird function in the doors script. I'll just have to make sure my door scenes have an extra parent node.
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