Comments (1)
It seems like Godot Editor doesn't like Resources referencing each other like this, so I've changed this to be string based for now. Is a bit less intuitive but works.
Considering this fixed in Alpha 202312h.
from cogito.
Related Issues (20)
- Crash when opening escape menu HOT 8
- Light Weight Carryable Object Flinging HOT 2
- Dropping stacks will drop the full quantity at once, but only one can be picked back up. HOT 2
- Carryable Object Destruction Results in Error HOT 3
- Interact with object through walls HOT 1
- Resolution Changing when saving options when starting fresh on save data HOT 9
- Mouse Inverted, up is down, down is up. HOT 3
- Can't click on main menu HOT 2
- Current Slot: C HOT 3
- CEO Laptop in Wieldable Slot Crash HOT 2
- Godot Asset Lib commit mistake. You've linked to an old Jan 24 commit (b09ac18) not your most current one Mar 26 (10befee) (5 hours ago at time of writing). HOT 1
- Create Wieldables template and node type HOT 3
- Error with slide audio when sliding -> jumping -> landing HOT 4
- Weapon wielding status not properly reset after death HOT 4
- Crash on repeated scene transitions HOT 2
- Crash when shooting laser rifle after scene transition HOT 2
- Create new Wieldable HOT 10
- Scene Transition Crash HOT 3
- Crash when firing foam pistol HOT 2
- Load from Main Menu HOT 6
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from cogito.