Comments (2)
Nice catch, gonna fix that with the next version.
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Fixed in 202402.02.
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Related Issues (20)
- [Suggestion] GUI elements in 3D world HOT 4
- Dropping a carried item while your cursor is hovering over another one activates the interact on said item HOT 3
- Dynamically add player HUD to map scenes HOT 14
- Opened doors break upon scene transition HOT 5
- Making an object throwable and support for physics objects? HOT 4
- Cogito Objects that aren't unchanged instanced of their scenes / have overrides do not save/load properly HOT 2
- InteractionRaycast doesnt appear to be working at all HOT 4
- Making a Grid Inventory HOT 2
- Missing Parameter in door sync code HOT 3
- [Improvement/Suggestion] Stealth / Brightness Improvements HOT 4
- Invalid get index 'interactive_object_detected' (on base: 'Nil') HOT 6
- Inventory system / grid based: Using item while moving another one can override/delete it. HOT 2
- Quest: Steal the laptop - win condition doesn't get triggered - item checker issue? HOT 2
- Inventory System / Grid based: Item graphic doesn't get position correctly on move (game pad) HOT 1
- Character gets stuck on stairs HOT 3
- A character flies a crate HOT 5
- When opening the inventory, the player is frozen while the world keeps moving. HOT 2
- The platform pushes the player off the map if you stand under it HOT 3
- Flashlight not always turning on/off properly when used while walking/running.
- Multiple interactions can occur with a single button press HOT 4
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