Comments (4)
Looking into these today.
from cogito.
Ok, quite a few of those issues are now fixed. These aren't yet:
- Player can still interact with the world while inventory is open. Will look into deactivating this as it could potentially cause other issues.
- Second slot highlighted on opening inventory: This is currently an issue with how the inventory UI gets instanced. As it's not breaking anything I haven't looked into it further yet.
If you walk away from the paper, you can't close the read panel
You should not be able to move while the reading panel is open. Can you confirm this is still happening and how to reproduce it?
from cogito.
Things are looking great! All of the prompts vanish at the right time, ESC just works everywhere. Fantastic!
I can't walk away from the note, so that is great too.
from cogito.
Excellent!
I'll retest tomorrow night at this stage.
from cogito.
Related Issues (20)
- Crash when opening escape menu HOT 8
- Light Weight Carryable Object Flinging HOT 2
- Dropping stacks will drop the full quantity at once, but only one can be picked back up. HOT 2
- Carryable Object Destruction Results in Error HOT 3
- Interact with object through walls HOT 1
- Resolution Changing when saving options when starting fresh on save data HOT 9
- Mouse Inverted, up is down, down is up. HOT 3
- Can't click on main menu HOT 2
- Current Slot: C HOT 3
- CEO Laptop in Wieldable Slot Crash HOT 2
- Godot Asset Lib commit mistake. You've linked to an old Jan 24 commit (b09ac18) not your most current one Mar 26 (10befee) (5 hours ago at time of writing). HOT 1
- Create Wieldables template and node type HOT 3
- Error with slide audio when sliding -> jumping -> landing HOT 4
- Weapon wielding status not properly reset after death HOT 4
- Crash on repeated scene transitions HOT 2
- Crash when shooting laser rifle after scene transition HOT 2
- Reworking Player Attributes HOT 2
- Scene Transition Crash HOT 3
- Crash when firing foam pistol HOT 2
- Load from Main Menu HOT 6
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