Comments (1)
fixed - we do an initial sync now without the --delete flag so the server == client, instead of removing things from the server that aren't on the client in the beginning. After it does this is starts lipsyncd normally and the game starts
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Related Issues (20)
- client syncing HOT 4
- libsyncd unrecognized option '-delay' HOT 5
- Cannot sync large size of file HOT 5
- Seems lipsyncd is removed from repo HOT 2
- uninstall.sh doesn't clear user's crontab HOT 1
- install.sh clears user's entire crontab HOT 2
- sync seems to be just a unidirectional rsync HOT 3
- rsync just runs every minute HOT 3
- Installer should check version of lsyncd, and stop if it isn't 2.x HOT 1
- Sync encrypted volumes
- overwrites crontab for user HOT 2
- Broken local dir declaration HOT 6
- lipsyncd not added to startup. HOT 1
- chown $username:$username HOT 1
- rsync errors
- Client deletes everything on the server when restarted. HOT 2
- Feature request: File versioning HOT 2
- Impossible to package
- password
- Change generic-ip-address attribute from generic driver to generic-address
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from lipsync.