Comments (2)
For all non-standard game saves (t event or hotkey), I think we should just send a signal to notify the game should be saved, and execute saving game at a safer place.
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probably fixed in 83d3b2a
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Related Issues (20)
- 2 issues about Kit/Disguise HOT 6
- Type=DropPod tends to cause unusable map cells HOT 5
- two random crashes (Fatal Error) in multi games
- subtile and subtitlemd bug
- Custom radiation does not read custom InfDeathAnim and versus.armor tags. HOT 2
- Weird bug that audio emitting low quality sound. HOT 1
- B42 version multiplayer online battle pop-up HOT 1
- GI-like infantry firing while deploy sequence still plays
- Internal Error caused by custom missile. HOT 2
- Fatal Error in multiplayer when DEP enabled with Build 42 HOT 2
- Game lag when using Phobos Build 37 to Build 42 HOT 1
- helipad with SeparateAircraft=no HOT 1
- Probably incorrect jumping in `PassableTerrain` related hooks HOT 2
- [CombatDamage]-โ>SplashList is not correct HOT 3
- A unit with deploysinto=buildingtype been mind controlled is vanished
- HeightShadowScaling glitches HOT 1
- Latest Nightly building with Kratos, when aircraft crashes to a higher level terrain ground game crashes.
- Respawn=0 causing shields to not respawn after conversion
- Parasite=yes units getting stuck at 0,0 location of map
- โWarpAwayโ statement is invalid
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