Comments (3)
I've confirmed this now. You're missing a few macroblocks every few seconds. I can see the last few bits in the buffer being skipped. It doesn't cause decoding issues as the file from that point on is still valid. But it is probably causing minor rendering corruption.
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This seems to fix it, but I don't really understand the code enough to say it's correct.
from pl_mpeg.
Lol. It appears you've already fixed this. Closing
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Related Issues (20)
- Duplicate lines in plm_buffer_has method HOT 1
- Can it be added to ReactOS and WINE's quartz.dll? HOT 8
- Windows Builds of the PL_MPEG Player HOT 8
- What a fantastic library HOT 5
- Small encoder lib suggestions? HOT 1
- Custom malloc/realloc/free and disable stdlib
- Corrupted video HOT 1
- Green rectangles when decoding HOT 2
- pl_mpeg + physfs = possible? HOT 3
- (Minor suggestion) Compiler warnings
- Corrupted video on GBA HOT 3
- sfml + pl_mpeg HOT 1
- Corrupt decoding :( HOT 14
- System and VideoCD streams HOT 10
- Using mini_audio to play the audio? HOT 6
- This library is awesome!
- Player doesn't play 22050 Hz audio HOT 1
- `PLM_DEMUX_PACKET_AUDIO_4` should be `0xC3`, not `0xC2`
- UBSan Triggered
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