Comments (5)
Here's a preliminary design for a persistent trader. It does not meet that specification at this time, but will hopefully show what changes the engine might need to support "independent" life.
http://pioneerspacesim.net/wiki/index.php?title=User:Brianetta/TraderScript
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Really need to have an event generated on the entering of a system by NPC spacecraft.
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Updated design. It now meets all of the design specification except for in-system travel.
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@Brianetta and I discussed the in-system travel today and decided it was out-of-scope for this particular issue. It can't really work as a trade function until we have commodity price and supply/demand differences within a system.
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Implemented (at least in spirit) for alpha 14 with #412.
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Related Issues (20)
- Mission list issue when opening list during hyperspace HOT 8
- SAR missions check unoccupied cabin number, but should check overall number HOT 1
- actual Master 8a84b93 compile error HOT 5
- All bulletin board items greyed out on game load HOT 2
- Strange/random orbit definitions for the autopilot HOT 1
- Autopilot / Spaceport interaction HOT 1
- icons in wrong place: illegal commodity list in trade analysis
- Ubuntu 24.04 - Illegal instruction (core dumped) $SNAP/usr/local/bin/pioneer "$@"
- Scan through spaceport walls HOT 3
- Game crashes on hyperjump with star field density set to 0 HOT 1
- Atlases in Sfx.ini are played backwards HOT 1
- The Economy & Trade table in the sector view is inconsistent with the Commodity Market HOT 6
- assertion failed in equipment-market.lua:91 HOT 3
- Weird system where a planet's reference frame includes its star HOT 8
- After reloading a previous save, Bulletin Board is empty HOT 5
- Missiles buttons not showing up HOT 3
- Traders' stock/demand values don't get updated on sell or purchase HOT 1
- Combat mission can fail even though the status shows "Completed" HOT 2
- Assassination stack trace and crash when hyperspacing into the target system too late HOT 1
- Assimp 5.4 importer error: Unable to open file "models/buildings/vlastan/Dome1LQ.obj". HOT 1
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