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Trade ships module extensions about pioneer HOT 5 CLOSED

robn avatar robn commented on August 25, 2024
Trade ships module extensions

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Comments (5)

Brianetta avatar Brianetta commented on August 25, 2024

Here's a preliminary design for a persistent trader. It does not meet that specification at this time, but will hopefully show what changes the engine might need to support "independent" life.
http://pioneerspacesim.net/wiki/index.php?title=User:Brianetta/TraderScript

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Brianetta avatar Brianetta commented on August 25, 2024

Really need to have an event generated on the entering of a system by NPC spacecraft.

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Brianetta avatar Brianetta commented on August 25, 2024

Updated design. It now meets all of the design specification except for in-system travel.

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robn avatar robn commented on August 25, 2024

@Brianetta and I discussed the in-system travel today and decided it was out-of-scope for this particular issue. It can't really work as a trade function until we have commodity price and supply/demand differences within a system.

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robn avatar robn commented on August 25, 2024

Implemented (at least in spirit) for alpha 14 with #412.

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