Comments (3)
I tried something similar on Ubuntu 20.04 and the option that appears to be causing the trouble is NO_GLEW=OFF (and not unique to 20.04).
The default for NO_GLEW has been ON since 3.4 so explicitly setting it OFF creates the GLEW dependency -- which is now impacting OpenGL linkage (I haven't investigated why). Is there some reason you still need the GLEW dependency (integrated graphics)?
If not, you should be able to omit the NO_GLEW option here. Otherwise, @davidgyu may have more to say about current and future use of GLEW in OpenSubdiv.
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Filed as internal issue #OSD-393
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Fix merged and verified in dev.
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Related Issues (20)
- MSVC: Unable to build OpenSubdiv with ninja HOT 5
- OSD_REAL_CAST use with with implicit 1.0 compile error on Intel Mac mini (embedded Intel GPU) HOT 1
- Mismatched declaration and definition of array type HOT 2
- error: arithmetic on a pointer to an incomplete type 'OpenSubdiv::v3_5_0::Far::PatchTable::PatchArray' HOT 8
- Documentation for OpenSubdiv OBJ crease extensions HOT 2
- Create uniform b-spline patches with adaptive refinement HOT 2
- Implicit type narrowing causes crashes with large geometries HOT 2
- undefined reference to `glXGetCurrentContext' HOT 5
- Self-intersecting results for a simple case of weight change. HOT 4
- CMake failure with CUDA 12 HOT 2
- Renaming limit.h in opensubdiv/bfr (3.5.0) HOT 5
- Evaluate positions on limit surface depending on vertex HOT 2
- Deprecated tbb::task_scheduler_init HOT 3
- Incorrectly duplicated code HOT 2
- Building with high parallelism and CUDA support results in sporadic build failures HOT 4
- example viewers do not produce watertight results HOT 2
- MSVC / Treats all compiler warnings as errors HOT 2
- Link Error for dxPtexViewer on Windows HOT 2
- Azure pipelines CI failing on macOS HOT 1
- Can't build OpenSubDiv 3.6.0 on OpenBSD HOT 4
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