Related Issues (20)
- Block selection is broken when reducing the screen resolution.
- The new backface culling sometimes culls away visible faces
- Sometimes players can't connect HOT 1
- Git does not ignore world.dat since biomeChecksum was added. HOT 1
- There are too many texture reads in the fragment shader. This slows down the game. HOT 1
- settings and gui_layout should be stored globally, maybe in .cubyz/settings.json
- Distributable linking HOT 5
- Block replacement mode for creative mode
- Changing anisotropic filtering in the main menu crashes the game.
- settings and gui_layout should be stored such that all changes remain even if the application crashes.
- Add a button to hide the UI to make screenshots HOT 1
- Background image recording is broken
- Screenshot button for our windows users
- fog machine or dehumidifying block to allow players to build/remove fog HOT 2
- Not all biome fog should be affected by the day-night cycle
- Make cave:sky biomes not generate underground
- Replace f32 with f64 in terrain generation HOT 4
- Store some of the climate map biome generation data
- Send the biome more frequently to the client to make music and fog changes before a long delay
- The biome and height maps take too much space
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