Comments (6)
No, this is a seperate issue, to make it easier to compare frametime, when there is a lot of jitter in the graph.
from cubyz.
Should it be an option, or just replace the current behavior? Should it update on every 12th frame as well to read better? Maybe the refresh rate should be based on time? How do other games implement it?
from cubyz.
I would prefer if it is a second line in the graph, maybe with a different color.
I think it's very important to have both, to be able to see small lag spikes.
Te refresh can be a single frame, since there is no changing text in the graph.
from cubyz.
What do you mean by the last line?
Te refresh can be a single frame, since there is no changing text in the graph.
from cubyz.
It's a line graph.
I find it not at all difficult to read at high refresh rates.
from cubyz.
I took this issue to encompass all benchmarks. Particularly relevant for optimizing specific things, and #445 task perfs. To have a number to jot down and compare. Is this a separate issue or just #445?
The line graph is just impressionistic so its fine to have it update every frame.
Here's my graph by the way (idk if you want to support this):
from cubyz.
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from cubyz.