Comments (4)
a better solution to this could probably be a seperate bounding box for each model, as if it is just the bounding box, the corners would be off
from cubyz.
What if...
Cylindrical Hitbox
from cubyz.
from cubyz.
That would work. Not sure if I can figure out how to make cylinder-triangle intersection tests though.
from cubyz.
Related Issues (20)
- Integrate the chisel into the tool crafting system.
- Reduce console spam shortly after disconnecting
- buckets to handle fluids in survival
- Prevent placing blocks inside of other entities, such as other players.
- Draw a thicker selection border/box to make it more visible.
- Handle out of memory by freeing memory from the caches
- Improve performance of getting a biome column
- React to disconnects on the client side by closing the world and returning to the menu.
- Noisy terrain, possible rounding issues on heightmap interpolation
- Opening the inventory crafting menu without any ingredients shows a degenerate window.
- Item drop rendering is broken HOT 1
- Running over a 1-block gap will cause a strange "hop"
- item drops don't appear to get their positions updated on the client side.
- Placing a light in the lava caves will cause the game to stop responding HOT 2
- World generation crashes in some locations
- Volume slider dB/% is inaccurate HOT 1
- Support for more modern mesh format(s) HOT 1
- Improve how the inventory is synchronized with the server
- Item drops cannot be collected
- Breaking blocks doesn't drop items
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