Comments (8)
sorry delete this, my panel arrived early and i tried a 64x64 and all works. Should have been more patient works well at full screen just a little slow but think thats the settings.
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No problem Dan, glad it's working! You can tweak the settings a bit, see the top of the AnimatedGIFs file which has comments, but I agree, it's a little slow and a little bit of a slow refresh rate at 64x64 as this is pushing the limits of the Teensy
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Thanks for the reply, appreciate it..
One thing i am having an issue with is changing the brightness. No matter
what i set it to its always full brightness..
Can you think of what i might be doing wrong?
The demo program i can change the brightness level but the gifs program seems to ignor any changes and stays at 255.
Thanks again
Daniel
On 19 May 2016 at 07:47, Louis Beaudoin [email protected] wrote:
No problem Dan, glad it's working! You can tweak the settings a bit, see
the top of the AnimatedGIFs file which has comments, but I agree, it's a
little slow and a little bit of a slow refresh rate at 64x64 as this is
pushing the limits of the Teensy—
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Reply to this email directly or view it on GitHub
#9 (comment)
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not sure, can you paste the full code to your sketch here (or on a github gist) so I can look for the issue?
from animatedgifs.
The code is just the straight animated gif code example, the only changes
ive made are for the resolution of the panel 64 x 64 and the suggested
changes for speed that are listed in the code.
- set kRefreshDepth=24 and kDmaBufferRows=2
This is the line for brightness ? or is there other areas that im
overlooking?
// range 0-255
const int defaultBrightness = 255;
On 19 May 2016 at 09:40, Louis Beaudoin [email protected] wrote:
not sure, can you paste the full code to your sketch here (or on a github
gist) so I can look for the issue?—
You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#9 (comment)
from animatedgifs.
Ah, there's no code that actually uses defaultBrightness
. Add this line to setup():
matrix.setBrightness(defaultBrightness);
from animatedgifs.
I'll get that fixed with the next release
from animatedgifs.
Thanks, guess i should have known that.. Still learning im afraid..
Thanks again for the help
On 19 May 2016 at 10:43, Louis Beaudoin [email protected] wrote:
Ah, there's no code that actually uses defaultBrightness. Add this line
to setup():matrix.setBrightness(defaultBrightness);
—
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#9 (comment)
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Related Issues (20)
- Use malloc for ESP32 data buffers to avoid issues HOT 1
- librarification HOT 4
- How can I connect a button to Teensy 3.2? HOT 3
- Error opening GIF file HOT 9
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- Sections of the GIF are disappearing HOT 7
- Questions HOT 1
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- Improve calculation of frame rate delay
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- Gif only playing first 10 sec. HOT 2
- Keep playing GIF until if it has started before DISPLAY_TIME_SECONDS has been reached?
- Allow for GIFs with transparency to be displayed over background with content
- GIF discoloration near maximum brightness HOT 1
- instead of displaying the gif i only get a blue/white flash HOT 9
- what pin is matrix on???? data pin for 32x32 matrix cheers HOT 2
- Gif Decoding HOT 1
- compiling fatal error HOT 8
- Only getting blank screen HOT 5
- Colors are different when played on the Display HOT 9
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