Comments (8)
Hi!
I think I checked both v7 ParticleContainer
and regular Container
.
I will provide a playground ASAP to be sure.
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hey @joergplewe do you have a v7 example of this being slower? is this being compared to a v7 ParticalContainer
or regular Container
?
from pixijs.
a bit more context
- Regular container should be faster on v8 than v7 (or this is a regression)
- ParticleContainer does all transforms on the GPU so will be faster.
from pixijs.
As always no simple answer.
https://www.pixiplayground.com/#/edit/GQGWEeMK8aMzR2kpMlV5_
Ok, ParticleContainer
in fact is not affected by moving it. v7 regular Container
is.
And v8 Container
is definitely way more powerful then v7, which makes them hard to compare and benchmark.
I tried to measure them both with 200000 children using the regular Container
:
- v7 drops from 22 FPS to 17
- v8 drops from >>60 FPS to 29 (v8 falls below 60 FPS unmoved only at ~500000 children)
from pixijs.
cool! ok, that makes sense!
we will make a particle container soon :)
for v8 you also have the renderGroup option:
https://www.pixiplayground.com/#/edit/i5fhM3waCCkMSaOnVD2va
this will be super fast as long as things inside the container remain static!
from pixijs.
Ah thanks for the hint. I will investigate.
I still feel that the relatively huge performance drop in v8 is suspicious, isn't it?
from pixijs.
Ah thanks for the hint. I will investigate. I still feel that the relatively huge performance drop in v8 is suspicious, isn't it?
It's 60fps when nothing is happening - because the renderer in v8 knows nothing is moving, so isn't actually doing anything at all. Just skipping the render loop. So the moment you move everything, it has to start rendering them all again, hence the fps drop. I'd say this is entirely expected (given the volume of sprites here)
from pixijs.
Ok, thx, I think I got it.
From the numbers above I'd conclude that the v8 renderer is 29/17 times faster than v7 :)
Closing the issue then.
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