Comments (3)
Cool!
THREE.js is easily the best engine to use for 3D. In 2D land pixi.js is a pretty good alternative as its specifically built to handle 2D so its a lot faster simply because theres less to do (eg no depthBuffer).
Pixi.js is optimised for mobile and great care has been taken to ensure that the webGL renderer and Canvas renderer look exactly the same which is a nice bonus too :)
Its is also specifically a render engine so you can use it a part of your game engine / app framework rather than it being your engine/framework if ya see what I mean?
from pixijs.
Considering this question answered.
from pixijs.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
from pixijs.
Related Issues (20)
- Bug: Sprite alpha masks broken in chrome & edge HOT 7
- Bug: V8 text stroke is applied even with width 0. Also strokeThickness does not update at runtime
- Bug: [v8] double `onRender` of rendergroup? HOT 1
- Bug: Can't get updated worldTransform immediately
- Bug: [v8] arctifact when rendering big polygon with offscreen coordinates in Firefox and Safari HOT 4
- Is it possible to do a lossless rotation in Pixi?
- Bug: When forceCanvas is true, mask sprites with sprites doesn't work
- Bug: Some props like dropShadow and resolution are not updating for Text object.
- Bug: Generated Texture doesn't support scale mode since 8.1.0 HOT 2
- Bug: Events are firing twice when we have dynamic and static mode
- [bug] v8 NineSliceSprite doesnt works as mask on Sprite HOT 1
- Bug: v8 ESM is broken with esm.run HOT 4
- V8 Bug! HOT 2
- Bug: Pixi 7 errors: Argument of type '...' is not assignable to parameter of type 'DisplayObject' HOT 9
- Bug: Remove filter again (container.filters = null) throws error
- Bug: getLocalBounds doesn't return correct values after removing a child
- Bug: Pixi 8 - WebGL: INVALID_ENUM: activeTexture: texture unit out of range
- Bug: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete: Attachment has zero size
- Feature request: Drag events
- Bug: Can't `await` `Application.init` from top level if bundled using vite HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from pixijs.