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What about mask filter? about pixijs HOT 12 CLOSED

pixijs avatar pixijs commented on March 28, 2024
What about mask filter?

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Comments (12)

GoodBoyDigital avatar GoodBoyDigital commented on March 28, 2024

good idea! on the todo list..

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bebensiganteng avatar bebensiganteng commented on March 28, 2024

Just had a tinker on the dev-filters, the mask work great but it doesn't accept any multiple masks though, any plan to do this?

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GoodBoyDigital avatar GoodBoyDigital commented on March 28, 2024

good to hear! Do you mean masks within masks?

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bebensiganteng avatar bebensiganteng commented on March 28, 2024

oh! thanks for the quick reply! :)

right now i'm just trying to have a few masks on my stage (not within mask) so i basically i have 2 containers that hold 2 different objects

// some codes are omitted
var container1 = new PIXI.DisplayObjectContainer();

var img1 = PIXI.Sprite.fromImage("img1.jpg");
img1.anchor.x = 0.5;
img1.anchor.y = 0.5;

container.addChild(img1);

var container2 = new PIXI.DisplayObjectContainer();

var img2 = PIXI.Sprite.fromImage("img2.jpg");
img2.anchor.x = 0.5;
img2.anchor.y = 0.5;

container.addChild(img1);

container1.mask = mask1;
container2.mask = mask2;

(click the gif below, if you can't see the loop)
test

or perhaps i've missed something?

and yes masks within masks would be superb!

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GoodBoyDigital avatar GoodBoyDigital commented on March 28, 2024

hehe, super trippy! 👍

I will look in to that for you :)

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bebensiganteng avatar bebensiganteng commented on March 28, 2024

thank you sir! ;)

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GoodBoyDigital avatar GoodBoyDigital commented on March 28, 2024

No worries! Just having a little play around and multiple masking seems to be working ok for me?

Would ya mind sharing your code so I can see what the prob might be?

Thanks!

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bebensiganteng avatar bebensiganteng commented on March 28, 2024

yes, of course! :)

here it is https://dl.dropboxusercontent.com/u/604317/example14.zip
i used most of the codes from example14, didnt change that much afterwards

thank you again!

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GoodBoyDigital avatar GoodBoyDigital commented on March 28, 2024

Hello! Sorry about the delay on this one! Do ya still have the src code of it behaving weirdly? Gonna take a look and see whats going on. Thanks!

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bebensiganteng avatar bebensiganteng commented on March 28, 2024

i've just pulled the dev branch, there are a few new files inside example 14.

and when i tried my code it worked now! thank you! 👍

screen shot 2013-08-13 at 11 00 09

here's my code (just in case somebody wants to use it)
i didnt do any thing fancy, just reassigned a new mask to bg

 // Create new mask thingy
 var anotherthingy = new PIXI.Graphics();
 stage.addChild(anotherthingy);
 anotherthingy.position.x = 40;
 anotherthingy.position.y = 40;
 bg.mask = anotherthingy;

 // inside the animate function
 function animate() { 

  // copied and paste this, from your code
  anotherthingy.clear();
  anotherthingy.lineStyle(5, 0x16f1ff, 1);
  anotherthingy.beginFill(0x8bc5ff, 0.4);
  anotherthingy.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
  anotherthingy.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
  anotherthingy.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20);
  anotherthingy.lineTo(-120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20);
  anotherthingy.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
  anotherthingy.rotation = count * 0.1;

}

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GoodBoyDigital avatar GoodBoyDigital commented on March 28, 2024

Wonderful news :) Thanks for sharing your code too 👍

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lock avatar lock commented on March 28, 2024

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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