Comments (3)
Hi! We directly use the grasp labels and scene layout from GIGA. Please refer to this project for details about scene generation and grasp simulation.
from graspnerf.
Hi! We directly use the grasp labels and scene layout from GIGA. Please refer to this project for details about scene generation and grasp simulation.
Thanks so much for your quick reply! I noticed that blender is used for rendering glare and transparent objects. Would you mind sharing the code which rendering the glare and transparent scenes? I didn't find it in the repo. It would be very helpful to me. Appreciate it very much!
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Sure. We will release the data generator code this or next week.
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Related Issues (20)
- Unable to install pybullet==2.7.9 in Blender's bundled Python HOT 1
- not found glibc2.18
- pile_full, packed_full and scenes_tdsf_dep-nor generation scripts for 100 scenes are not present to train the GraspNeRF network HOT 2
- scenes tsdf depth normal generation
- No texture and color in output images
- finished
- bad TSDF volume result from example data
- Can the simulation work in windows?
- File not found error,anyone have the same problems? HOT 4
- no moudle named torch HOT 3
- Which version of the packages should i use ,Can anyone share your runable settings?
- no moudle named vgn.utils,anyone have the same problem? HOT 1
- Does there exists dictionary file utils?
- Torch error during training and testing
- How to use it in real life?
- realsense holder HOT 1
- Grasping TSDF on custom images HOT 1
- Blender version? HOT 2
- Testing custom images
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