Comments (1)
This sounds like it would be VERY useful for gaussian splats. I'm seeing a bunch of classic alpha ordering artifacts that are tricky to resolve
from engine.
Related Issues (20)
- TypeError: Cannot read properties of undefined (reading 'renderTarget') HOT 1
- Failed to execute 'createBuffer' on 'GPUDevice': createBuffer failed, size is too large for the implementation when mappedAtCreation == true HOT 1
- Failed to execute 'mapAsync' on 'GPUBuffer': Device is lost HOT 1
- WebGL: Failed to link shader program HOT 1
- Are there plans to support rendering .splat model files? HOT 1
- RenderComponent - ability to dynamically add/remove MeshInstance.
- Examples - code block highlights HOT 2
- Permissions policy violation: xr-spatial-tracking HOT 9
- Asset url resolution fails HOT 4
- Gizmo is not interactable when close HOT 1
- Compressed gsplat loads very slowly when the asset is created by scripting HOT 3
- Refactor high level integration of VFX in the engine HOT 1
- Store light / material / ambient / fog colors always in linear space HOT 2
- An assert in the engine example related to sorted components HOT 8
- Application crash when using Ammo
- Engine-only example crash HOT 14
- GSplatComponent API improvements HOT 1
- Closest value/time on a curve
- 'Null' device can no longer be selected by the examples
- High draw calls HOT 3
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from engine.