Comments (10)
We have a patch for this on both the engine and editor side. I'll let you know as soon as it's out
from engine.
Thanks for flagging this @LeXXik. So on export the paths in import statements are remapped relative to the root. This obviously won't work if the app is above the root. So we'll need to update so that remapped paths remain relative to the importing module.
from engine.
Any progress on this one? @marklundin
from engine.
Awesome
from engine.
This has been fixed and deployed now
from engine.
Thanks, I just made a build and the root issue seems to be resolved, there's a new error now
https://nowwa.io/toy/65c1daec34d8b9198d1fc77b/Web/
Script seems to be unrecognized at the time of import
@LeXXik will probably chime in
from engine.
Update, it's happening on the IDE as well
from engine.
Ignore it, this was on our side :-)
from engine.
Yep Script
was reverted in #6355, so use ScriptType for now. It will replaced with a new Script class when this lands
from engine.
Yep it works now, thanks a lot!
from engine.
Related Issues (20)
- Light cookies broke some time between 1.69.2 and 1.70.0 HOT 1
- USDZ export - error when exporting a model with compressed textures
- Light breaks on build HOT 3
- Array util function is buggy HOT 3
- [Feature Request] 3D Gaussian Splatting MCMC support HOT 11
- Remove `<audio>` tag sound subsystem
- Remove shFromCubemap function
- Vulnerability / Security issue on playcanvas stable min js file HOT 1
- Remove BasicMaterial and allow better ways to create custom shaders using ShaderMaterial
- Possible issue with dynamic refraction
- Null exception when lightmap baking is used while the clustered shadows are disabled HOT 1
- Gizmo translate/scale plane orientation
- AnimComponentLayer.getAnimationAsset does not return expected Asset type HOT 3
- AnimComponentLayer.getAnimationAsset always returns `{"asset": null}` on template instances created at runtime
- Examples hosting port on Windows changes
- Build system no longer generates thumbnails for HIDDEN examples
- Shadow map bug
- Asset.ready() event is called incorrectly when loading assets that are inside a container HOT 2
- Quaternion conjugate is missing from docs HOT 3
- Missing attributes after upgrade engine version to 2.0.0-alpha and use registerScript
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from engine.