Comments (3)
Logically it seems fine, if no overrides are specified, just rendering the shadow.
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Logically it seems fine, if no overrides are specified, just rendering the shadow.
https://forum.playcanvas.com/t/shadow-map-is-also-calculated-for-hidden-them/36110/2
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The second link is not related to this issue.
On general, often a shadow camera renders more meshes than a normal camera, as it needs to render meshes that are outside of the main camera view frustum towards the light, as they can cast shadows from there into the main camera frustum.
I'll close this for now as I don't see a problem, but please re-open with more details if needed.
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Related Issues (20)
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