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Comments (7)

yaustar avatar yaustar commented on June 12, 2024

I've been unable to reproduce this on browsertack with iOS 15.0 on the same device model

Unable to reproduce on iOS 15.3 too

Wondering if it's related to iOS 15.4?

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yaustar avatar yaustar commented on June 12, 2024

Confirmed that the issue happens on iOS 15.4.1 and doesn't happen on iOS 15.2

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yaustar avatar yaustar commented on June 12, 2024

Just tried a normal PlayCanvas app with auto render disabled on 15.4.1 and that works fine. The issue seems specific to the model viewer

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slimbuck avatar slimbuck commented on June 12, 2024

It seems related to multisampling the offscreen render target. Disabling multiple samples results in it working correctly.

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mvaligursky avatar mvaligursky commented on June 12, 2024

So far from what I've seen the antialising on the framebuffer is causing the issue, but it's possible AA on render targets has some similar issue. I confirmed when testing the original issue that https://playcanvas.github.io/#/graphics/render-to-texture works correctly and uses 2 samples on the render target.

Feel free to set maxSamples to 1 to avoid it as you suggested playcanvas/engine#4184 (comment)

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slimbuck avatar slimbuck commented on June 12, 2024

So far from what I've seen the antialising on the framebuffer is causing the issue, but it's possible AA on render targets has some similar issue. I confirmed when testing the original issue that https://playcanvas.github.io/#/graphics/render-to-texture works correctly and uses 2 samples on the render target.

Feel free to set maxSamples to 1 to avoid it as you suggested playcanvas/engine#4184 (comment)

One of the tickets you linked to mentioned offscreen buffers also being a problem. The RTT example with multisampling works for me too, but the viewer doesn't. Viewer creates a depth texture for reading later, perhaps that's the difference.

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yaustar avatar yaustar commented on June 12, 2024

Confirmed fixed with the latest release of the model viewer

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