Comments (7)
I've been unable to reproduce this on browsertack with iOS 15.0 on the same device model
Unable to reproduce on iOS 15.3 too
Wondering if it's related to iOS 15.4?
from model-viewer.
Confirmed that the issue happens on iOS 15.4.1 and doesn't happen on iOS 15.2
from model-viewer.
Just tried a normal PlayCanvas app with auto render disabled on 15.4.1 and that works fine. The issue seems specific to the model viewer
from model-viewer.
It seems related to multisampling the offscreen render target. Disabling multiple samples results in it working correctly.
from model-viewer.
So far from what I've seen the antialising on the framebuffer is causing the issue, but it's possible AA on render targets has some similar issue. I confirmed when testing the original issue that https://playcanvas.github.io/#/graphics/render-to-texture works correctly and uses 2 samples on the render target.
Feel free to set maxSamples to 1 to avoid it as you suggested playcanvas/engine#4184 (comment)
from model-viewer.
So far from what I've seen the antialising on the framebuffer is causing the issue, but it's possible AA on render targets has some similar issue. I confirmed when testing the original issue that https://playcanvas.github.io/#/graphics/render-to-texture works correctly and uses 2 samples on the render target.
Feel free to set maxSamples to 1 to avoid it as you suggested playcanvas/engine#4184 (comment)
One of the tickets you linked to mentioned offscreen buffers also being a problem. The RTT example with multisampling works for me too, but the viewer doesn't. Viewer creates a depth texture for reading later, perhaps that's the difference.
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Confirmed fixed with the latest release of the model viewer
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