Comments (6)
- src/index.js which just exports what we need, like in PC engine repo
- src/main.js looks like a full example, should be probably in something like /test/
- remove vite, make it standalone, using importmaps in /test/test.html
from playcanvas-spine.
An ES6 refactor has been created here:
https://github.com/epreston/refactor-spine
from playcanvas-spine.
@kungfooman could you check out the refactor demo and provide some guidance ?
from playcanvas-spine.
Yes, its a demo / dev rig so I can iterate quickly. I'll map it back to this repo.
Good ideas, thank you.
from playcanvas-spine.
Yes, its a demo / dev rig so I can iterate quickly.
Right, I guess the quickest way to iterate is no build process, so it would play into our hands. But I realized that esotericsoftware/spine is one of these projects, which don't know how to ship an ESM project (lack of *.js
in import ... from ...
). So we can forget about that without investing extra effort to patch up their product :(
from playcanvas-spine.
If you like "no build" process, you should open the linked demo and watch it instantly reflect changes on every save, live update the webpage, etc.. What you code is instantly compiled / displayed.
from playcanvas-spine.
Related Issues (20)
- Awesome!!! HOT 6
- Data export from Spine 3.8.xx HOT 3
- Spine clipping mask problem HOT 3
- Attaching listeners to AnimationState HOT 4
- Meshinstance memory leak in render
- Mention required "Power Of Two" export option. HOT 1
- Would we be able to change to use asset.filename instead of deriving from the URL?
- Memory leak: Spine component not fully removed on destroy (Fix included)
- Port to render component
- Basis compressed textures for the atlas throws code errors HOT 2
- Support for Spine 4.x now that it's stable? HOT 5
- Spine animations don't work with engine 1.48.0+ HOT 1
- TypeError: Cannot set property state of # which has only a getter HOT 1
- Allow optional material configuration for the plugin HOT 1
- Unable to disable or destroy entity in the complete callback
- 3.8 Clipping bug where sprites are not clipped properly
- Minor Issue: Mesh constructor takes a GraphicsDevice as a parameter HOT 3
- Can you add virtual joystick and attack example to hero.html? HOT 1
- I found that he couldn't complete my attack animation. HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from playcanvas-spine.