Comments (7)
hey @asusralis, which guide did you follow? As mentioned here, the LocalMultiPlayerAgent is meant to be used for local development, not to be uploaded onto PlayFab service (unless I misunderstood something).
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So, I tested the game on my computer and it worked. I then uploaded the build (what was tested on my computer, NOT the agent) to PlayFab and it did not work. I then went back to my computer to test it again to see if I could figure out why it was working on my computer but not on the PlayFab server and I wasn't able to get the agent to run again. I did not upload the agent to PlayFab.
That is the guide I used. I was able to run my game in a container and it went through the motions. I tried it again the next day and it gave me those errors.
from localmultiplayeragent.
Maybe Docker networks on your local installation have an issue? You might want to restart the Docker daemon. Maybe try deleting docker networks and retrying (here's the CLI reference -> https://docs.docker.com/engine/reference/commandline/network/). Sometimes deleting the "DockerNAT" virtual switch from Hyper-V Manager helps, you can restart Docker from system tray to recreate.
After that, you can run setup.ps1
to re-create the networks.
from localmultiplayeragent.
I had the exact same issue, running setup.ps1
again fixed that
from localmultiplayeragent.
Thanks for reporting that @starburst997!
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hey @asusralis is this issue still relevant? Thanks!
from localmultiplayeragent.
Closing, feel free to open a new issue if the problem exists.
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Related Issues (11)
- "Source Code" link to download source, does not provide source code HOT 1
- Docker network 'playfab' not automatically created HOT 1
- Inconsistent gsdkConfig.json between production and LocalMultiplayerAgent HOT 3
- MockVMAgent Cannot find file HOT 2
- DNS issues in Windows Container HOT 1
- Does not work with Java Jars HOT 7
- Question how do you set up the zip folder for Unreal 4 Projects? HOT 3
- MockVmAgent instantly closes HOT 12
- Provided 'MultiplayerSettingsLinuxContainersOnWindowsSample.json' is wrong HOT 2
- "AssetDetails" required even for Linux containers on Windows HOT 2
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