Comments (1)
duplicate of #81?
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Related Issues (20)
- Local Multiplayer Debugging Stopped Working, Can't Figure Out Why
- Adding logging for "game not found" bug
- RegionConfigurations.VmSize not deserialized/parsed correctly
- Support for certificates with passwords
- No upload progress bar asset files HOT 1
- GSDK_CONFIG_FILE environment variable not set for GSDK when running locally HOT 12
- Linux heartbeat endpoint and server id not configured error
- Wrong PF_SERVER_LOG_DIRECTORY environment variable on linux HOT 2
- Bad PF_ConsoleLogs.txt when running linux containers
- Error running Setup.ps1 HOT 9
- Missing validation check for NodePort when running in container mode
- tests are not running on Pull Requests HOT 1
- LocalMultiplayerAgent should validate StartGameCommand HOT 1
- Changing GetContainerLogsAsync
- SessionHostInfo is null HOT 5
- Docker for Windows Container are not reachable outside host
- DeploymentMetadata not being passed into gdskConfig.json and Docker container's environment HOT 1
- Support running Linux containers under Linux HOT 3
- Support running LocalMultiplayerAgent on MacOS HOT 1
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