Comments (8)
It's getting there!
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Good suggestion! I was already planning to make sure it always displays pd patches correctly, this is a nice test-case I can use for that.
Dynamic patching is currently not supported because PlugData checks the state of the patch whenever the user performs an action. If I can find a convenient hook in pd when the patch changes, (maybe by abusing the "canvas_dirty" flag) I can implement this, I haven't found anything like that yet. I could also set a timer to update the canvas every second or so, but that might have an impact on performance (I'll have to check if it's noticeable difference).
from plugdata.
I think Pd patches look good enough right now, definitely readable and aesthetically pretty nice. Feel free to reopen if you have examples of patches that look bad!
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It looks a bit less bad in the latest version, but still terrible. I'm going to work on it for the version after that!
from plugdata.
+1 here - great project - watching closely. I have some modules in development and would also greatly appreciate gui objects that behave similarly to PD and Purr Data.
hats off - great work so far.
from plugdata.
I also have a few dynamic patching objects in there too! so another +1 for that!
from plugdata.
A few specific problems I'm spotting:
- - Label positions are slightly off
- - Slider track is making text inside the slider ugly (better to use a bar-like slider like pd and purr-data)
- - Dark background colour makes text unreadable, add option to set background colour in statusbar to fix this
- - VU Meter is too large
I think that fixing those would help a lot already, let me know if you spot any more problems!
For dynamic patching, I'm still looking for a nice way to implement it where I get a callback from pd every time the patch changes. If I can't figure that out, I could add an "auto update" feature in the settings, where you can set your own timer to check the patch for changes. I don't want to enable this by default because it will increase the CPU use quite a bit.
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Amazing! Thank you very much!
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Related Issues (20)
- GEM Library is crashing when creating a window (Plugdata version 0.8.3, GEM version 0.94) HOT 4
- Bug: unable to build due to undefined reference to `scope_tilde_setup' HOT 1
- Develop `Branch` - Mouse Position Issue HOT 5
- Plug Data (Standalone or plugin versions) don't open on some apple silicon macs after crash HOT 2
- PlugData 0.9.0 nightly built, can't open [oscope~] from Show Object Browser HOT 2
- Number box doesn't show numbers HOT 11
- Switch focus to newly opened patch HOT 1
- keyboard gets inactive while clicking and holding HOT 1
- [Feature request][External] ReacTIVision TUIO client HOT 2
- [bug] patch that is closed still running in the background HOT 5
- [feature] Implement the note on/off "extra byte" for microtuning HOT 11
- [0.9.0-test] The color of object's name is not updated after switching themes. HOT 3
- [bug} Settings and Compile menus make entire program stuck "on top" HOT 3
- [bug] file dialog doesn't close when compile dialog is closed HOT 3
- wont run on ipad air 1st gen ios 12.5 HOT 3
- Button widget doesnโt respond to Toggle message HOT 4
- GEM getting error while creating a window inside Cubase
- Rendering / Disabling Track / Exporting VST3 HOT 6
- [bug] palette menu renders below canvas
- Internal GM Synth outputs weird noises
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