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Various health-related bugs about pocketmine-mp HOT 13 CLOSED

pmmp avatar pmmp commented on August 28, 2024 2
Various health-related bugs

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Comments (13)

robske110 avatar robske110 commented on August 28, 2024 7

most bugs are related to the setHealthPacket now only used for killing players/(decreasing health).

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dktapps avatar dktapps commented on August 28, 2024 5

4 has been reported to Mojang as https://bugs.mojang.com/browse/MCPE-20507 .

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Muqsit avatar Muqsit commented on August 28, 2024 2

Exactly what I'm doing right now.
Thanks, anyways!

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dktapps avatar dktapps commented on August 28, 2024 2

@Muqsit I believe that is a client bug, the server-side code is perfect as far as I can tell. Similar issues can be seen on Realms with the XP bar not updating, so I think that's a client issue.

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dktapps avatar dktapps commented on August 28, 2024

Can anyone reproduce the double hit animation issue? I can't anymore.

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dktapps avatar dktapps commented on August 28, 2024

3 is not reproducible as of 1.0.0.16.

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Muqsit avatar Muqsit commented on August 28, 2024

Small bug. I don't think it's worth a separate issue. Anyways, I'm not off topic.
Player::setMaxHealth($amount) does not update until the player's health has changed (when Player::setHealth() is called)

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dktapps avatar dktapps commented on August 28, 2024

Attributes issue, you can resend them manually if it's important to you.

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dktapps avatar dktapps commented on August 28, 2024

4 is due to client-sided health regeneration effects. This would require attribute resending when the regeneration is cancelled by a plugin.

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buchwasa avatar buchwasa commented on August 28, 2024

Just tested on 1.2 beta and 4 is still reproducible on it.

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dktapps avatar dktapps commented on August 28, 2024

Read the comments. 4 is a client-sided bug, so there's nothing for us to do about it.

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buchwasa avatar buchwasa commented on August 28, 2024

I know it was a client bug, I voted on it. Just got a bit confused sorry

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Muqsit avatar Muqsit commented on August 28, 2024

6th was fixed in 1.2, tested.
A workaround for 1.1 clients is to Player::setHealth(Player::getHealth()) after changing the player's max health.

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Related Issues (20)

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