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vegolasse avatar vegolasse commented on June 20, 2024

I've been scratching my head over the same error message, but for a different structure, which indeed also caused problems when colliding with some surfaces. My own visual physics debugger showed all normals looking alright. Turns out the check to see if the normal is correct does a dot product between the normal of the surface and it's first point. My conclusion from that is that 0,0,0 must be inside the ConvexPolyhedron for it to work properly. In your first example it's just inside and in your other it might not be.

I'm not sure it helps, creating the shape around 0,0,0 solved my problem (basically just averaged all my vertices to get a middle and moved them there, then used that as an offset when adding it to the body)

from cannon-es.

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