Comments (2)
Thank you for your explanatory response regarding the project. Understanding that cannon-es is not actively being developed and thus the likelihood of adding soft body support is minimal, is significant for me. However, there's still hope that in the future, someone might rejuvenate the project and consider implementing such features. With this optimism, I will continue to monitor the project's progress. 👍
from cannon-es.
Adding soft body support would be a reasonably big undertaking, and cannon isn't being actively developed right now. You can safely assume this functionality won't get added unless someone starts driving development of cannon again.
from cannon-es.
Related Issues (20)
- Documentation for vectorToWorldFrame() incorrect
- Unknown Force is applied on some vertically stacked cubes on straight plane? HOT 4
- What are indices parameters of CANNON.Trimesh function?
- I added a model, I don't know why there is no physical characteristics
- About the basic parameter units of RaycastVehicle in canon-es
- ConvexPolyhedron isn't working for certain vertices
- The sphere flies away after a few seconds while the tab is not active HOT 1
- Implementation of third person controller. How to prevent character from rotating when moving at an angle to an incline HOT 1
- Event `collide` is only thrown once when stacked objects enter trigger HOT 1
- Make code with examples more accessible
- why the fixed body position is updated? HOT 1
- How to know when world.raycastAll has fully resolved HOT 1
- BUG: RaycastAll fails to detect sleeping and static bodies at expected y position HOT 2
- Collisions not working consistently with convex polyhedrons HOT 2
- My ground is Trimesh, and the character is Sphere. The collision result is not very normal
- Weird collision between plane and complex polyhedron HOT 1
- Raycast with Ray.intersectBodies only hits first in array
- Material on shapes seems to be ignored
- Momentum is not conserved HOT 1
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from cannon-es.